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Version: SDK-6.0.0

Download and Game Settings

To successfully run the 'Idle BackndHero' the following settings are necessary:

  • Unity - Scene settings
  • Unity - Configure clientAppId and signatureKey values in BACKND
  • BACKND Console - Create five game information tables
  • BACKND Console - Create 7 charts and apply them after downloading

The following fields must be configured after running the game:

  • BACKND Console - Ranking
  • BACKND Console - Mail

Unity settings

1. Download the Unity package above.

2. Apply the relevant package in an empty Unity project.

3. Create a new project in BACKND Console.

  • Get the Client App ID and Signature Key from the project. See the relevant documentation.
  • BACKND SDK is already included in the source code, so there is no need to install it separately.

4. Enter the Client App ID and Signature Key issued in Step 3 to The Backnd > Edit Settings.

5. Click the File tab at the top of Unity, go to Build Settings > Scenes in Build, and register the scenes according to the following steps.

You can check the scenes in Assets > Scenes.

  1. LoginScene
  2. LoadingScene
  3. InGameScene

Console settings

1. In BACKND Console > Game Information Management, create the following tables as Private/schema-undefined tables.

  • QuestAchievement
  • UserData
  • ItemInventory
  • WeaponEquip
  • WeaponInventory

2. Create charts with the following names in BACKND Console > DataTable Management.(DataTable names written in Step 3)

  • forPost
  • weaponDataTable
  • itemDataTable
  • questDataTable
  • shopDataTable
  • stageDataTable
  • enemyDataTable

3. Download the charts.

DataTable NameFile
forPostforPost.csv
weaponDataTableweaponDataTable.csv
itemDataTableitemDataTable.csv
questDataTablequestDataTable.csv
shopDataTableshopDataTable.csv
stageDataTablestageDataTable.csv
enemyDataTableenemyDataTable.csv

4. Upload the charts downloaded in Step 3 to the charts with the same names and select the corresponding chart to click the 'Apply chart' button.

4. Start the game

You are now ready to run the example game.
Go to LoginScene in Unity and run the game.
Rankings may be used after the data is generated in the game information table by starting the game.

Please refer to How to use ranking and mail for ranking and mail settings.