Configure the BACKND SDK Inspector
On the BACKND Inspector window, you can set various values to use BACKND SDK.
Below is a detailed description of each value.
Server Settings
Variable | Description |
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Client App ID | Unique game ID that identifies the game |
App Signature Key | Key required to encrypt data when exchanging game data with the server |
Function Auth Key | Key for authentication when using BACKND Function |
Is Send Log Report | A value that determines whether additional logs will be stored on the server when a request is sent to the server. If this value is checked, an additional log separate from the existing one is left when sending a request. The new log is used to track errors later or to improve BACKND. Checking this option will not cause much difference in response speed, but the response speed may become slightly slower if checked. |
Is Debug Mode | When you call a function, the return value of that function appears in Debug.Log. |
Is Load Location | When BACKND initializes, it fetches country information from the server. Upon login, country information is generated for the user. |
Is Load Location Async | Whether to fetch the country information after initialization and return, or return after initialization and fetch the country information asynchronously. |
Network Type | UNITY_WEB_REQUEST(Unity Request Library)(Recommend) / HTTP_CLIENT(C#) |
is Dispatcher Active | Only occurs when the Network Type is HTTP_CLIENT. Whether the callback should be called on the main thread after the asynchronous function call. If true, it will be executed on the main thread. If false, execute on an external thread (no access to Unity or UI functions). |
Device Id
Variable | Description |
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Init Fail When Device Id Unknown | Whether the initialization will be handled as a failure when there is no DeviceId |