Worlds
Worlds is integrated server solution that supports to quickly and conveniently develop persistent-type games. It allows you to focus only on game development without the burden of building complex server infrastructure or optimizing networks. By automatically handling challenging issues like real-time synchronization, server expansion, and data management, you can significantly reduce development time and costs.
From server setup to operation, it provides all the necessary features, enabling development teams to concentrate their resources on core game logic and content creation. With automated scaling and an optimized network system, it minimizes the technical challenges that come with game growth, ensuring the establishment of a stable and reliable service.
Follow the Install Guide to install the Worlds SDK for Unity and create your first multiplayer game.
Learning
🎮 Example Project
Check out completed game projects and learn from them
📺 Video Guide
Step by step lessons focused on widely used key features
Main features
Network & Synchronization
Automatic network recovery and real-time status synchronization
- Ultra-low latency network support
- Real-time status synchronization
- Automatic abnormalities recovery system
Gameplay
Network calibration for a seamless gaming experience
- Smooth motion assured
- Processing for latency compensation
- Collision resolve system
Server infrastructure
Automatic scaling and distributed processing based on traffic
- Auto capacity adjustment feature
- Cost optimization system
- Global distribution system
Data table
Centralized game data management system
- Game content data management
- Support spreadsheet format
- Automatic CDN deployment
Remote configuration
Real-time game data value management system
- Real-time updates without server redeployment
- Immediate game balance adjustment
- Real-time application of configuration values
Database
Distributed real-time data processing system
- High-performance distributed processing
- Flexible schema design
- Real-time data synchronization