GetRankListByScore
BackendReturnObject GetRankListByScore(string rankUuid, int score); BackendReturnObject GetRankListByScore(string rankUuid, long score);
Old version rankings cannot use this method.
Parameters
Value | Type | Description |
---|---|---|
rankUuid | string | uuid of the ranking to look up |
score | int/long | Score to look up |
The rankUuid value can be checked using the following methods:
- Create a ranking in BACKND Console and check the uuid value from the information of the ranking
- Check the uuid value using the Look up ranking information of all users method
Description
Among the rank holders registered in the ranking, looks up the rank holder with the score value and rank holders above and below that score using a uuid value.
- If there are multiple users with the looked-up score, all of them will be looked up.
- Even if there are multiple users above and below the score, only one user above and below will be looked up.
Example
Synchronous
var score = 0; //Score to look up
Backend.URank.User.GetRankListByScore("rankUuid", score);
Asynchronous
var score = 0; //Score to look up
Backend.URank.User.GetRankListByScore("rankUuid", score, callback=> {
// Post-process
});
SendQueue
var score = 0; //Score to look up
SendQueue.Enqueue(Backend.URank.User.GetRankListByScore, "rankUuid", score, callback => {
// Post-process
});
Return cases
Success cases
When the lookup is successful
statusCode : 200
returnValue : refer to GetReturnValuetoJSON
When the lookup is successful but the user of the ranking is not registered
statusCode : 200
returnValue : {"rows":[],"previousRank":{"NULL":true},"nextRank":{"NULL":true},"totalCount":0}
When the lookup is successful but there is no user with that score
statusCode : 200
returnValue : refer to GetReturnValuetoJSON
Error cases
When the uuid is null or string.Empty
statusCode : 400
errorCode : ValidationException
When there is an attempt to look up with a non-existent uuid
statusCode : 404
errorCode : NotFoundException
GetReturnValuetoJSON
When the user with the score and users above and below that score all exist
{
"rows": [
{
// User inDate
"gamerInDate": {
"S": "2021-03-10T06:01:05.098Z"
},
// User nickname
"nickname": {
"S": "Nickname No. 0"
},
// Additional field
// Name and value of the column are displayed.
// 'CONNECTION_MIN' if the column name of the additional field is 'CONNECTION_MIN'
"CONNECTION_MIN": {
"S": "6P0LIECBQIEV"
},
// Score
// Column names are unified as 'score'.
// It will be called 'score' even if the column name of the ranking field is 'power.'
"score": {
"N": 100
},
// offset
"index": {
"N": 10
},
// User's rank
"rank": {
"N": 9
}
},
// and etc...
],
// When the previousRank does not exist
"previousRank": {
"NULL": true
},
// When the previousRank exists
// Only 1 user is looked up.
"previousRank": [
{
"gamerInDate": {
"S": "2021-03-10T06:02:36.416Z"
},
"nickname": {
"S": "Nickname No. 10"
},
"CONNECTION_MIN": {
"S": "SS3P9KH58U92"
},
"score": {
"N": 101
},
"index": {
"N": 9
},
"rank": {
"N": 8
}
}
],
// When the nextRank does not exist
"nextRank": {
"NULL": true
},
// When the nextRank exists
// Only 1 user is looked up.
"nextRank": [
{
"gamerInDate": {
"S": "2021-03-10T06:02:36.415Z"
},
"nickname": {
"S": "Nickname No. 100"
},
"CONNECTION_MIN": {
"S": "SS3P9KH58T33"
},
"score": {
"N": "99"
},
"index": {
"N": 11
},
"rank": {
"N": 10
}
}
],
// Total number of rank holders in the ranking
"totalCount": 907
}
When there are no users with the score but there is a user with a higher score
{
"rows": [ ],
// When the previousRank exists
// Only 1 user is looked up.
"previousRank": [
{
"gamerInDate": {
"S": "2021-03-10T06:02:36.416Z"
},
"nickname": {
"S": "Nickname No. 10"
},
"CONNECTION_MIN": {
"S": "SS3P9KH58U92"
},
"score": {
"N": 101
},
"index": {
"N": 9
},
"rank": {
"N": 8
}
}
],
// When the nextRank does not exist
"nextRank": {
"NULL": true
},
// Total number of rank holders in the ranking
"totalCount": 907
}
Sample code
public class RankItem
{
public string gamerInDate;
public string nickname;
public string score;
public string index;
public string rank;
public string extraData = string.Empty;
public string extraName = string.Empty;
public string totalCount;
public override string ToString()
{
string str = $"UserinDate:{gamerInDate}\nNikckname:{nickname}\nScore:{score}\nSort:{index}\nPlacement:{rank}\nTotal:{totalCount}\n";
if(extraName != string.Empty)
{
str += $"{extraName}:{extraData}\n";
}
return str;
}
}
public void GetRankListByScoreTest()
{
string userUuid = "81272320-8c40-112b-b174-d9233f6bd0e8";
int score = 1835242435;
List<RankItem> rankItemList = new List<RankItem>();
BackendReturnObject bro = Backend.URank.User.GetRankListByScore(userUuid, score);
if(bro.IsSuccess())
{
LitJson.JsonData rankListJson = bro.GetFlattenJSON();
for(int i = 0; i < rankListJson["previousRank"].Count; i++)
{
RankItem rankItem = new RankItem();
rankItem.gamerInDate = rankListJson["previousRank"][i]["gamerInDate"].ToString();
rankItem.nickname = rankListJson["previousRank"][i]["nickname"].ToString();
rankItem.score = rankListJson["previousRank"][i]["score"].ToString();
rankItem.index = rankListJson["previousRank"][i]["index"].ToString();
rankItem.rank = rankListJson["previousRank"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();
if(rankListJson["previousRank"][i].ContainsKey(rankItem.extraName))
{
rankItem.extraData = rankListJson["previousRank"][i][rankItem.extraName].ToString();
}
rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}
for(int i = 0; i < rankListJson["rows"].Count; i++)
{
RankItem rankItem = new RankItem();
rankItem.gamerInDate = rankListJson["rows"][i]["gamerInDate"].ToString();
rankItem.nickname = rankListJson["rows"][i]["nickname"].ToString();
rankItem.score = rankListJson["rows"][i]["score"].ToString();
rankItem.index = rankListJson["rows"][i]["index"].ToString();
rankItem.rank = rankListJson["rows"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();
if(rankListJson["rows"][i].ContainsKey(rankItem.extraName))
{
rankItem.extraData = rankListJson["rows"][i][rankItem.extraName].ToString();
}
rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}
for(int i = 0; i < rankListJson["nextRank"].Count; i++)
{
RankItem rankItem = new RankItem();
rankItem.gamerInDate = rankListJson["nextRank"][i]["gamerInDate"].ToString();
rankItem.nickname = rankListJson["nextRank"][i]["nickname"].ToString();
rankItem.score = rankListJson["nextRank"][i]["score"].ToString();
rankItem.index = rankListJson["nextRank"][i]["index"].ToString();
rankItem.rank = rankListJson["nextRank"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();
if(rankListJson["nextRank"][i].ContainsKey(rankItem.extraName))
{
rankItem.extraData = rankListJson["nextRank"][i][rankItem.extraName].ToString();
}
rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}
}
}