Friend Connection Handlers
These handlers are called when a friend connects to or disconnects from the real-time notification server.
You can get the nickname and gamerIndate when the user is connected/disconnected.
You can connect to the real-time notification server with the Backend.Notification.Connect() method.
The following events generate real-time notifications:
- Friend connected to the real-time notification server
- Friend disconnected from the real-time notification server
OnFriendConnected
public OnFriendConnect OnFriendConnected;
Description
This handler operates when a friend connects to the real-time notification server.
Example
Backend.Notification.OnFriendConnected = (string inDate, string nickname) => {
Debug.log(nickname + " has connected.");
};
Response Cases
Value | Type | Description |
---|---|---|
inDate | string | gamerInDate of the friend connected to the real-time notification server |
nickname | string | Nickname of the friend connected to the real-time notification server |
OnFriendDisconnected
public OnFriendConnect OnFriendDisconnected;
Description
This handler operates when a friend disconnects from the real-time notification server.
Example
Backend.Notification.OnFriendDisconnected= (string inDate, string nickname) => {
Debug.Log(nickname + " has disconnected.");
};
Response Cases
Value | Type | Description |
---|---|---|
inDate | string | gamerInDate of the friend disconnected from the real-time notification server |
nickname | string | Nickname of the friend disconnected from the real-time notification server |