InsertLog
public BackendReturnObject InsertLog(string logType, Param param);
public BackendReturnObject InsertLog(string logType, Param param, int graceDays);
Parameters
Value | Type | Description | |
---|---|---|---|
logType | string | Type used to classify logs | |
param | string | Param that includes the content to be recorded in logs | |
graceDays | int | Reserved date for deletion(If graceDays is 10, the log is deleted automatically after 10 days) |
Description
Game logs are stored.
You can check the created logs in BACKND Console and the game client.
graceDays
graceDays defines the grace period.
If you enter 10 for graceDays, the log is deleted automatically after 10 days of insertion.
If you enter a number no more than 0 or do not enter any number, graceDays is set to 90(3 months).
Example
Synchronous
Param param = new Param();
param.Add("n_n", "tableName");
Backend.GameLog.InsertLog("logType", param);
//If the desired period of log storage is up to 10 days
Backend.GameLog.InsertLog("logType", param, 10);
Asynchronous
Param param = new Param();
param.Add("n_n", "tableName");
Backend.GameLog.InsertLog("logType", param, (callback) =>
{
// Post-process
});
//If the desired period of log storage is up to 10 days
Backend.GameLog.InsertLog("logType", param, 10, (callback) =>
{
// Post-process
});
SendQueue
Param param = new Param();
param.Add("n_n", "tableName");
SendQueue.Enqueue(Backend.GameLog.InsertLog, "logType", param, (callback) =>
{
// Post-process
});
//If the desired period of log storage is up to 10 days
SendQueue.Enqueue(Backend.GameLog.InsertLog, "logType", param, 10, (callback) =>
{
// Post-process
});
Return cases
Success cases
When the log is created successfully
statusCode : 204
Sample code
public void InsertLogTest()
{
long money = 12345678;
int level = 100;
Dictionary<string, int> items = new Dictionary<string, int> { { "hpPotion", 12 }, { "mpPotion", 20 }, { "cook", 1 }, { "bomb", 20 } };
List<string> equip = new List<string>() { "hat12", "hat10", "shoes1", "costume20" };
Param param = new Param();
param.Add("money", money);
param.Add("level", level);
Param param2 = new Param();
param2.Add("items", items);
param2.Add("equip", equip);
var bro1 = Backend.GameData.Update("stats", new Where(), param);
var bro2 = Backend.GameData.Update("items", new Where(), param2);
Param logParam = new Param();
if(!bro1.IsSuccess())
{
logParam.Add("statsUpdateError", bro1.ToString());
}
if(!bro2.IsSuccess())
{
logParam.Add("itemsUpdateError", bro2.ToString());
}
logParam.Add("statsParam", param);
logParam.Add("itemsParam", param2);
Backend.GameLog.InsertLog("updateLog", logParam);
}