AcceptFriend
public BackendReturnObject AcceptFriend(string gamerIndate);
Parameter
Value | Type | Description |
---|---|---|
gamerIndate | string | indate of the gamer whose friend request is to be accepted |
Description
Accepts a friend request.
Example
Synchronous
Backend.Friend.AcceptFriend("2020-02-11T01:08:12.603Z");
Asynchronous
Backend.Friend.AcceptFriend("2020-02-11T01:08:12.603Z", (callback) => {
// Post-process
});
SendQueue
SendQueue.Enqueue(Backend.Friend.AcceptFriend, "2020-02-11T01:08:12.603Z", (callback) => {
// Post-process
});
Return cases
Success cases
When the request was accepted successfully
statusCode : 204
Error cases
When the friend list of the person who sent the request is full
statusCode : 412
errorCode : PreconditionFailed
When the friend list of the person who received the request is full
statusCode : 412
errorCode : PreconditionFailed