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BACKND Guidelines > 7. Implementing Game Log Functions > Full Code
Full Code
BackendGameLog.cs
using System.Collections.Generic;
using System.Text;
using UnityEngine;
// Adds BACKND SDK namespace
using BackEnd;
public class BackendGameLog {
private static BackendGameLog _instance = null;
public static BackendGameLog Instance {
get {
if(_instance == null) {
_instance = new BackendGameLog();
}
return _instance;
}
}
public void GameLogInsert() {
Param param = new Param();
param.Add("clearStage", 1);
param.Add("currentMoney", 100000);
Debug.Log("Attempting to insert game log.");
var bro = Backend.GameLog.InsertLog("ClearStage", param);
if(bro.IsSuccess() == false) {
Debug.LogError("An error occurred while inserting the game log. : " + bro);
return;
}
Debug.Log("Successfully inserted game log. : " + bro);
}
}
BackendManager.cs
using UnityEngine;
using System.Threading.Tasks;
// Adds BACKND SDK namespace
using BackEnd;
public class BackendManager : MonoBehaviour {
void Start() {
var bro = Backend.Initialize(true); // Initialize BACKND
// Response value for BACKND initialization
if(bro.IsSuccess()) {
Debug.Log("Initialization successful : " + bro); // If successful, 'statusCode 204 Success'
} else {
Debug.LogError("Initialization failed : " + bro); // If failed, a 4xx statusCode error occurs
}
Test();
}
// A method that allows synchronous methods to be called from asynchronous methods(cannot be accessed by the Unity UI)
async void Test() {
await Task.Run(() => {
BackendLogin.Instance.CustomLogin("user1", "1234");
BackendGameLog.Instance.GameLogInsert(); // [Addition] Function for saving game logs
Debug.Log("Test complete.");
});
}
}