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Version: 5.9.6

SendMessage

public BackendReturnObject SendMessage(string gamerIndate, string contents);

Parameters

ValueTypeDescription
gamerIndateStringindate of the gamer to receive the message
contentsstringMessage content

Description

Sends a message to the user of the corresponding gamerIndate.
There is a limit to the character length of the message content(set in the Console).

There is a limit to the number of sent and received messages kept in the list(set in BACKND Console > Social Management > Settings > Messages).
The message function does not work without a gamer nickname.

Example

Synchronous

Backend.Message.SendMessage("2020-02-11T01:08:12.603Z", "Have a good day today");

Asynchronous

Backend.Message.SendMessage("2020-02-11T01:08:12.603Z", "Have a good day today", (callback) => {
// Post-process
});

SendQueue

SendQueue.Enqueue(Backend.Message.SendMessage, "2020-02-11T01:08:12.603Z", 
"Have a good day today", (callback) => {
// Post-process
});

Return cases

Success cases

When sent successfully
statusCode : 204

Error cases

When the sender and recipient are the same
statusCode : 400
errorCode : BadParameterException

When the sender does not have a nickname
statusCode : 401
errorCode : BadUnauthorizedException

When the maximum number of owned messages is 0
statusCode : 403
errorCode : ForbiddenException

When the recipient's messages are full
statusCode : 405
errorCode : MethodNotAllowedParameterException

When the number of characters in the content is greater than the number set in the console
statusCode : 412
errorCode : PreconditionFailed