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BACKND Guidelines > 2. Implementing Game Information Functions > Step 3. Implementing Game Information Loading
Implementing Game Information Loading
1. Write a game information loading method
Add content to the GameDataGet method in BackendGameData.cs written in Pre-arrangements.
BackendGameData.cs
Before editing
public void GameDataGet() {
// Step 3. Implementing Game Information Loading
}
After editing
public void GameDataGet() {
Debug.Log("Calls the game information lookup method.");
var bro = Backend.GameData.GetMyData("USER_DATA", new Where());
if(bro.IsSuccess()) {
Debug.Log("Game information lookup successful. : " + bro);
LitJson.JsonData gameDataJson = bro.FlattenRows(); // Receives data returned in JSON format.
// If the number of returned data cases is 0, the data does not exist.
if(gameDataJson.Count <= 0) {
Debug.LogWarning("The data does not exist.");
} else {
gameDataRowInDate = gameDataJson[0]["inDate"].ToString(); //This is the unique value of the loaded game information.
userData = new UserData();
userData.level = int.Parse(gameDataJson[0]["level"].ToString());
userData.atk = float.Parse(gameDataJson[0]["atk"].ToString());
userData.info = gameDataJson[0]["info"].ToString();
foreach(string itemKey in gameDataJson[0]["inventory"].Keys) {
userData.inventory.Add(itemKey, int.Parse(gameDataJson[0]["inventory"][itemKey].ToString()));
}
foreach(LitJson.JsonData equip in gameDataJson[0]["equipment"]) {
userData.equipment.Add(equip.ToString());
}
Debug.Log(userData.ToString());
}
} else {
Debug.LogError("Failed to look up game information. : " + bro);
}
}
2. Add method call to BackendManager.cs
BackendManager, which is automatically called when the game is executed, must be used to call this method.
Add it so that the method may be called after BACKND initialization and BACKND login.
BackendManager.cs
Before editing(Step 2. Implementing Game Information Insertion)
async void Test() {
await Task.Run(() => {
BackendLogin.Instance.CustomLogin("user1","1234"); // BACKND login
BackendGameData.Instance.GameDataInsert(); //[Addition] Data insertion method
Debug.Log("Test complete.");
});
}
After editing
async void Test() {
await Task.Run(() => {
BackendLogin.Instance.CustomLogin("user1", "1234"); // BACKND login
BackendGameData.Instance.GameDataGet(); //[Addition] Data loading method
Debug.Log("Test complete.");
});
}
3. Test in Unity
After editing the script, execute Unity debugging and check the console log of Unity.
Check that the logs for each parsed data are being printed correctly.
The method has been successfully called when the log displays the item names properly.
When errors, such as statusCode : 400, 404, and 409, occur instead of the above log, you can check which error caused the failure in GetMyData error case.