ChangeMyRandomLookup
public BackndReturnObject ChangeMyRandomLookup(RandomType randomType, string uuid, int value);
public BackndReturnObject ChangeMyRandomLookup(RandomType randomType, string uuid, long value);
public BackndReturnObject ChangeMyRandomLookup(RandomType randomType, string uuid, float value);
Description
Inserts data into the random lookup group.
Only one piece of data can exist for each user within one random lookup group.
You cannot insert additional values other than scores.
As for the guild type random lookup, only users who joined guilds may insert the data. An error will occur if a user who is not in a guild attempts an insertion.
Parameters
Value | Type | Description |
---|---|---|
randomType | RandomType | Random lookup type (RandomType.Player refers to the user and RandomType.Guild refers to the guild) |
uuid | string | Uuid of the random lookup |
value | int/long/float/double | Value to be inserted (decimals and negative numbers allowed)(Error occurs when long.MaxValue or higher) |
Example
Synchronous
Backnd.RandomLookup.ChangeMyRandomLookup(RandomType.Player, "9cd283c0-00c6-11ed-93ca-27f1ba8e440c", 10);
Asynchronous
Backnd.RandomLookup.ChangeMyRandomLookup(RandomType.Player, "9cd283c0-00c6-11ed-93ca-27f1ba8e440c", 10, callback=> {
// Post-process
});
Return cases
Success cases
When the data is inserted successfully
statusCode : 204
Error cases
When the entered uuid is null or string.Empty
statusCode : 400
errorCode : ValidationException
When the type of the random lookup is different(designated as RandomType.Guild when it is user type)
statusCode : 400
errorCode : BadParameterException
(Random lookup type: Guild) When the user has not joined a guild
statusCode : 404
errorCode : NotFoundException
When the uuid does not exist
statusCode : 404
errorCode : NotFoundException