OnLeaveMatchMakingServer
public LeaveChannelEventHandler OnLeaveMatchMakingServer;
Argument
Value | Type | Description |
---|---|---|
args | LeaveChannelEventArgs | Success/failure status of termination of connection to the server |
LeaveChannelEventArgs
Value | Type | Description |
---|---|---|
ErrInfo | ErrorInfo | Error information |
SessionInfo | SessionInfo | Information on the terminated session |
Description
This event is called when the connection to the server is terminated.
This event may be called in the following cases:
- When the client explicitly terminates connection to the server
- Matching type that was not created in the console is requested
- Matching server disconnects from the client due to an abnormal reason.
In order for an event to be called, the message sending/receiving method must be called.
Example
Backend.Match.OnLeaveMatchMakingServer = (LeaveChannelEventArgs args) =>
{
// TODO
};
Argument cases
When the connection to the matching server is terminated properly ErrInfo.Category : ErrorCode.Success ErrInfo.Detail : ErrorCode.DisconnectFromLocal
When the matching server disconnects from the client forcibly due to an abnormal reason ErrInfo.Category : ErrorCode.Exception ErrInfo.Detail : ErrorCode.DisconnectFromRemote
When a match type that was not created in the console is requested ErrInfo.Category : ErrorCode.DisconnectFromRemote ErrInfo.Detail : ErrorCode.Exception ErrInfo.Reason : boost::bad_format_string: format-string is ill-formed
When connection between the match server and the client is lost for more than 30 seconds
(e.g.: Poll method is not called, or the game is moved to the background)
ErrInfo.Category : ErrorCode.NetworkTimeout
ErrInfo.Reason : Session Disconnect(0)