OnMatchRelay
public MatchRelayEventHandler OnMatchRelay;
Argument
Value | Type | Description |
---|---|---|
args | MatchRelayEventArgs | Information on binary data broadcasted by the server |
MatchRelayEventArgs
Value | Type | Description |
---|---|---|
From | SessionInfo | Information on the session that sent the data(information of user who sent the data) |
BinaryUserData | byte[] | Sent data |
Description
This event is called when the client broadcasts the message sent to the server using the SendDataToInGameRoom method to all clients connected to the game room.
It is also called when you send a message.
You may transform the received binary data into a type suitable for each game.
In order for an event to be called, the message sending/receiving method must be called.
Example
Backend.Match.OnMatchRelay = (MatchRelayEventArgs args) => {
// TODO
};
Argument cases
When binary data is received From : session information of the user who sent the data BinaryUserData : sent data