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Version: 5.15.0

GetRankListByScore

BackendReturnObject GetRankListByScore(string rankUuid, int score);
BackendReturnObject GetRankListByScore(string rankUuid, long score);

Grouped leaderboard unavailable

The URank ranking method can only look up NULL groups in grouped leaderboards.
If you want to check leaderboards according to groups, use the Leaderboard method.

Parameters

ValueTypeDescription
rankUuidstringuuid of the ranking to look up
scoreint/longScore to look up

The rankUuid value can be checked using the following methods:

Description

Among the guilds registered in the ranking, looks up the guild with the score value and guilds above and below that score using a uuid value.

  • If there are multiple guilds with the looked-up score, all guilds will be looked up.
  • Even if there are multiple guilds above and below the score, only one guild above and below will be looked up.

Example

Synchronous

var score = 0; //Score to look up
Backend.URank.Guild.GetRankListByScore("rankUuid", score);

Asynchronous

var score = 0; //Score to look up
Backend.URank.Guild.GetRankListByScore("rankUuid", score, callback=> {
// Post-process
});

SendQueue

var score = 0; //Score to look up
SendQueue.Enqueue(Backend.URank.Guild.GetRankListByScore, "rankUuid", score, callback => {
// Post-process
});

ReturnCase

Success cases

When the lookup is successful
statusCode : 200
message : Success
returnValue : refer to GetReturnValuetoJSON

When the lookup is successful but the guild of the ranking is not registered
statusCode : 200
message : Success
returnValue : {"rows":[],"previousRank":{"NULL":true},"nextRank":{"NULL":true},"totalCount":0}

When the lookup is successful but there is no guild with that score
statusCode : 200
message : Success
returnValue : refer to GetReturnValuetoJSON

Error cases

When the uuid is null or string.Empty
statusCode : 400
errorCode : ValidationException
message : rankUuid is null or empty

When there is an attempt to look up with a non-existent uuid
statusCode : 404
errorCode : NotFoundException
message : rank not found, rank cannot be found

GetReturnValuetoJSON

When the guild with the score and guilds above and below that score all exist

{
"rows": [
{
// Guild name
"guildName": {
"S": "guilds0"
},
// Guild inDate
"guildInDate": {
"S": "2021-03-11T03:23:24.914Z"
},
// Score
// All 'score,' regardless of meta rankings and goods rankings.
"score": {
"N": "9999"
},
// offset
"index": {
"N": 1
},
// Guild's ranking
"rank": {
"N": 2
},
// and etc...
// Guilds with the same score are returned together.
}
],
// When the previousRank does not exist
"previousRank": {
"NULL": true
},
// When the previousRank exists
// Only 1 guild will be looked up.
"previousRank": [
{
"guildName": {
"S": "guilds1"
},
"guildInDate": {
"S": "2021-03-11T03:24:06.402Z"
},
"score": {
"N": 10000
},
"index": {
"N": 0
},
"rank": {
"N": 1
}
}
],
// When the nextRank does not exist
"nextRank": {
"NULL": true
},
// When the nextRank exists
// Only 1 guild will be looked up.
"nextRank": [
{
"guildName": {
"S": "guilds2"
},
"guildInDate": {
"S": "2021-03-11T03:24:05.378Z"
},
"score": {
"N": 5000
},
"index": {
"N": 2
},
"rank": {
"N": 3
}
}
],
// Total number of guilds registered in the ranking
"totalCount": 3
}

When there are no guilds with the score but there is a guild with a higher score

{
"rows": [ ],
// When the previousRank exists
// Only 1 guild will be looked up.
"previousRank": [
{
"guildName": {
"S": "guilds1"
},
"guildInDate": {
"S": "2021-03-11T03:24:06.402Z"
},
"score": {
"N": 10000
},
"index": {
"N": 0
},
"rank": {
"N": 1
}
}
],
// When the nextRank does not exist
"nextRank": {
"NULL": true
},
// Total number of guilds in the ranking
"totalCount": 907
}

Sample Code

public class GuildRankItem
{
public string guildInDate;
public string guildName;
public string score;
public string index;
public string rank;
public string totalCount;

public override string ToString()
{
return $"guildInDate:{guildInDate}\nGuild name:{guildName}\nScore:{score}\nSort:{index}\nRank:{rank}\nTotal:{totalCount}\n";
}
}
public void GetRankListByScoreTest()
{
SDKTester.InitializeFullTest();
int score = 1815817124;

List<GuildRankItem> rankItemList = new List<GuildRankItem>();

BackendReturnObject bro = Backend.URank.Guild.GetRankListByScore(guildRankUUID, score);

if(bro.IsSuccess())
{
LitJson.JsonData rankListJson = bro.GetFlattenJSON();

for(int i = 0; i < rankListJson["previousRank"].Count; i++)
{
GuildRankItem rankItem = new GuildRankItem();

rankItem.guildInDate = rankListJson["previousRank"][i]["guildInDate"].ToString();
rankItem.guildName = rankListJson["previousRank"][i]["guildName"].ToString();
rankItem.score = rankListJson["previousRank"][i]["score"].ToString();
rankItem.index = rankListJson["previousRank"][i]["index"].ToString();
rankItem.rank = rankListJson["previousRank"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();

rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}

for(int i = 0; i < rankListJson["rows"].Count; i++)
{
GuildRankItem rankItem = new GuildRankItem();

rankItem.guildInDate = rankListJson["rows"][i]["guildInDate"].ToString();
rankItem.guildName = rankListJson["rows"][i]["guildName"].ToString();
rankItem.score = rankListJson["rows"][i]["score"].ToString();
rankItem.index = rankListJson["rows"][i]["index"].ToString();
rankItem.rank = rankListJson["rows"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();

rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}
for(int i = 0; i < rankListJson["nextRank"].Count; i++)
{
GuildRankItem rankItem = new GuildRankItem();

rankItem.guildInDate = rankListJson["nextRank"][i]["guildInDate"].ToString();
rankItem.guildName = rankListJson["nextRank"][i]["guildName"].ToString();
rankItem.score = rankListJson["nextRank"][i]["score"].ToString();
rankItem.index = rankListJson["nextRank"][i]["index"].ToString();
rankItem.rank = rankListJson["nextRank"][i]["rank"].ToString();
rankItem.totalCount = rankListJson["totalCount"].ToString();

rankItemList.Add(rankItem);
Debug.Log(rankItem.ToString());
}
}
}