Full Code
BackendGameLog.cs
using System.Collections.Generic;
using System.Text;
using UnityEngine;
// Add BACKND SDK namespace
using BackEnd;
public class BackendGameLog
{
private static BackendGameLog _instance = null;
public static BackendGameLog Instance
{
get
{
if (_instance == null)
{
_instance = new BackendGameLog();
}
return _instance;
}
}
public void GameLogInsert()
{
Param param = new Param();
param.Add("clearStage", 1);
param.Add("currentMoney", 100000);
Debug.Log("Attempting to insert game log.");
var bro = Backend.GameLog.InsertLog("ClearStage", param);
if (bro.IsSuccess() == false)
{
Debug.LogError("An error occurred while inserting the game log. : " + bro);
return;
}
Debug.Log("Successfully inserted game log. : " + bro);
}
}
BackendManager.cs
using UnityEngine;
// Add BACKND SDK namespace
using BackEnd;
public class BackendManager : MonoBehaviour
{
void Start()
{
var bro = Backend.Initialize(); // Initialize BACKND
// Response value for BACKND initialization
if (bro.IsSuccess())
{
Debug.Log("Initialization successful : " + bro); // If successful, 'statusCode 204 Success'
}
else
{
Debug.LogError("Initialization failed : " + bro); // If failed, a 4xx statusCode error occurs
}
Test();
}
// A method that allows synchronous methods to be called from asynchronous methods (cannot be accessed by the Unity UI)
void Test()
{
BackendLogin.Instance.CustomLogin("user1", "1234");
BackendGameLog.Instance.GameLogInsert(); // [Addition] Game log saving function
Debug.Log("Test complete.");
}
}