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Version: 5.11.6

GetMatchList

public BackendReturnObject GetMatchList();

Description

Look up the information of matching cards created in BACKND Console.
inDate, name, and type of the match, as well as all established time values are returned.

Example

Synchronous

Backend.Match.GetMatchList();

Asynchronous

Backend.Match.GetMatchList(callback => {
// Post-process
});

SendQueue

SendQueue.Enqueue(Backend.Match.GetMatchList, callback => {
// Post-process
});

Return cases

Success cases

When the lookup is successful
statusCode : 200

returnValue : refer to GetReturnValuetoJSON

GetReturnValuetoJSON

{ 
rows:
[
{
inDate: {"S" : "2020-08-04T09:24:14.807Z"},
matchTitle : {"S", "Match title"},
enable_sandbox : {"BOOL" : false}
matchType : {"S" : "mmr"},
matchModeType : {"S" : "OneOnOne"},
matchHeadCount : {"N" : "2"},
enable_battle_royale : {"BOOL" : false},
match_timeout_m : {"N" : "60"},
transit_to_sandbox_timeout_ms : {"N" : "10000"},
match_start_waiting_time_s : {"N" : "15"}
match_increment_time_s : {"N" : "10"},
maxMatchRange : {"N" : "5000"},
increaseAndDecrease : {"N" : "1000"},
initializeCycle : {"S" : "week"},
defaultPoint : {"N" : "1000"},
savingPoint :
// Example increase/decrease values of 1:1 and team battle score
{"M":{"defeat":{"N":"-5"},"victory":{"N":"5"},"draw":{"N":"0"}}}
// Example increase/decrease values of solo battle
{"L":[{"M":{"1":{"S":"1"}}},{"M":{"2":{"S":"1"}}},{"M":{"3":{"S":"1"}}},{"M":{"4":{"S":"1"}}}]}
},
{
inDate: [object], // Key value of matching card
matchTitle : [object], // Match name set in console
enable_sandbox : [object], // Sandbox mode activation status
matchType : [object], // Match type
matchModeType : [object], // Match mode type
matchHeadCount : [object], // Number of players
enable_battle_royale : [object], //(optional. Solo battle) Battle Royale mode activation status
match_timeout_m : [object], // Maximum duration of game room
transit_to_sandbox_timeout_ms : [object], // Time required to switch to sandbox mode if the sandbox mode is activated
match_start_waiting_time_s : [object], // Time required for the game start message to be returned after all users have entered the game room
match_increment_time_s : [object], //(optional. point, MMR) Standard time to extend the matching range when matching fails
maxMatchRange : [object], //(optional. point, MMR) Maximum matching range
increaseAndDecrease : [object], //(optional. point, MMR) Maximum increase range of matching range
initializeCycle : [object], // Battle history/score reset cycle
defaultPoint : [object], //(optional. point) The first start point
savingPoint : [object] //(optional point, MMR) Point increase/decrease value for winning/losing/reaching a certain rank
}
],
}

Sample code

public class MatchCard
{
public string inDate;
public string matchTitle;
public bool enable_sandbox;
public string matchType;
public string matchModeType;
public int matchHeadCount;
public bool enable_battle_royale;
public int match_timeout_m;
public int transit_to_sandbox_timeout_ms;
public int match_start_waiting_time_s;
public int match_increment_time_s;
public int maxMatchRange;
public int increaseAndDecrease;
public string initializeCycle;
public int defaultPoint;
public int version;
public string result_processing_type;
public Dictionary<string, int> savingPoint = new Dictionary<string, int>(); // The key value may change for team battle/solo battle.
public override string ToString()
{
string savingPointString = "savingPont : \n";
foreach(var dic in savingPoint)
{
savingPointString += $"{dic.Key} : {dic.Value}\n";
}
savingPointString += "\n";
return $"inDate : {inDate}\n" +
$"matchTitle : {matchTitle}\n" +
$"enable_sandbox : {enable_sandbox}\n" +
$"matchType : {matchType}\n" +
$"matchModeType : {matchModeType}\n" +
$"matchHeadCount : {matchHeadCount}\n" +
$"enable_battle_royale : {enable_battle_royale}\n" +
$"match_timeout_m : {match_timeout_m}\n" +
$"transit_to_sandbox_timeout_ms : {transit_to_sandbox_timeout_ms}\n" +
$"match_start_waiting_time_s : {match_start_waiting_time_s}\n" +
$"match_increment_time_s : {match_increment_time_s}\n" +
$"maxMatchRange : {maxMatchRange}\n" +
$"increaseAndDecrease : {increaseAndDecrease}\n" +
$"initializeCycle : {initializeCycle}\n" +
$"defaultPoint : {defaultPoint}\n" +
$"version : {version}\n" +
$"result_processing_type : {result_processing_type}\n" +
savingPointString;
}
}
public void GetMatchList()
{
var callback = Backend.Match.GetMatchList();

if(!callback.IsSuccess())
{
Debug.LogError("Backend.Match.GetMatchList Error : " + callback);
return;
}

List<MatchCard> matchCardList = new List<MatchCard>();

LitJson.JsonData matchCardListJson = callback.FlattenRows();

Debug.Log("Backend.Match.GetMatchList : " + callback);

for(int i = 0; i < matchCardListJson.Count; i++)
{
MatchCard matchCard = new MatchCard();

matchCard.inDate = matchCardListJson[i]["inDate"].ToString();
matchCard.result_processing_type = matchCardListJson[i]["result_processing_type"].ToString();
matchCard.version = int.Parse(matchCardListJson[i]["version"].ToString());
matchCard.matchTitle = matchCardListJson[i]["matchTitle"].ToString();
matchCard.enable_sandbox = matchCardListJson[i]["enable_sandbox"].ToString() == "true" ? true : false;
matchCard.matchType = matchCardListJson[i]["matchType"].ToString();
matchCard.matchModeType = matchCardListJson[i]["matchModeType"].ToString();
matchCard.matchHeadCount = int.Parse(matchCardListJson[i]["matchHeadCount"].ToString());
matchCard.enable_battle_royale = matchCardListJson[i]["enable_battle_royale"].ToString() == "true" ? true : false;
matchCard.match_timeout_m = int.Parse(matchCardListJson[i]["match_timeout_m"].ToString());
matchCard.transit_to_sandbox_timeout_ms = int.Parse(matchCardListJson[i]["transit_to_sandbox_timeout_ms"].ToString());
matchCard.match_start_waiting_time_s = int.Parse(matchCardListJson[i]["match_start_waiting_time_s"].ToString());

if(matchCardListJson[i].ContainsKey("match_increment_time_s"))
{
matchCard.match_increment_time_s = int.Parse(matchCardListJson[i]["match_increment_time_s"].ToString());
}
if(matchCardListJson[i].ContainsKey("maxMatchRange"))
{
matchCard.maxMatchRange = int.Parse(matchCardListJson[i]["maxMatchRange"].ToString());
}
if(matchCardListJson[i].ContainsKey("increaseAndDecrease"))
{
matchCard.increaseAndDecrease = int.Parse(matchCardListJson[i]["increaseAndDecrease"].ToString());
}
if(matchCardListJson[i].ContainsKey("initializeCycle"))
{
matchCard.initializeCycle = matchCardListJson[i]["initializeCycle"].ToString();
}
if(matchCardListJson[i].ContainsKey("defaultPoint"))
{
matchCard.defaultPoint = int.Parse(matchCardListJson[i]["defaultPoint"].ToString());
}

if(matchCardListJson[i].ContainsKey("savingPoint"))
{
if(matchCardListJson[i]["savingPoint"].IsArray)
{
for(int listNum = 0; listNum < matchCardListJson[i]["savingPoint"].Count; listNum++)
{
var keyList = matchCardListJson[i]["savingPoint"][listNum].Keys;
foreach(var key in keyList)
{
matchCard.savingPoint.Add(key, int.Parse(matchCardListJson[i]["savingPoint"][listNum][key].ToString()));
}
}
}
else
{
foreach(var key in matchCardListJson[i]["savingPoint"].Keys)
{
matchCard.savingPoint.Add(key, int.Parse(matchCardListJson[i]["savingPoint"][key].ToString()));
}
}
}
matchCardList.Add(matchCard);
}

foreach(var matchCard in matchCardList)
{
Debug.Log(matchCard.ToString());
}
}