Chat
Implement in-game chat with ease and manage it effectively. Users can exchange messages in real time, and operators can use various operation functions, such as profanity filtering, checking reports, blocking, preventing spam, and sending administrator messages.
Channel
Users exchange messages within the channel in real time. BACKND offers two channel types, both tailored to gaming environments.
Type | Private Channel | Open Channel |
---|---|---|
Example | 🛡️ Guild channel, ⚔️ Match channel | 🔊 Language-specific channel, 🌎 Country-specific channel |
Number of people | The maximum number of people is fixed to the set value. | The channels are expanded automatically according to fluctuations in the number of people. Channel numbers 1, 2, 3, and so on are granted to the expanded channels. |
Channel creation and entry | Users can create channels and set passwords. | When they access the chat server, they automatically enter the channel. When FALLBACK is designated and no specific channels are set for default entry, users automatically enter the FALLBACK channel. |
Moreover, you can also use reserved word channels, which are automatically managed by BACKND. Options include whispers, guild-specific channels (linked to BACKND Base's guild functions), language-specific channels (linked to BACKND Base's user properties), country-specific channels, and country code-specific channels.
Operator functions
- Administrator message: Administrator messages can be sent to channels in real time from the console without logging in to the game.
- Profanity filter: You can set profanity lists by language for automatic filtering.
- Reporting and blocking: You can set reasons for reporting and limits on report numbers and periods. You can also check report details and block users.
- Spam: You can respond to spam activities by choosing between preventing spam chats and forcing penalties for spam chats.
Translation
We provide real-time and on-demand translations.
- Automatic translation: The result of automatic translation in the chat server is sent to the channel.
- On-demand translation: The user requests translation at the desired time for chat messages that have already been received.
Custom authentication
If your team has already established an authentication server and DB, you can link a self-developed user authentication server with the chat server instead of using the authentication server provided by BACKND.
Platform API
The LiveOps features is provided in API format so that the data in the chat server can be managed directly. If a separate operation dashboard is established, the Platform API can be directly linked to manage the game more effectively.
Related documentation
For details on how to use the functions, please refer to the documentation below: