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Poll

public int Poll();

Description

Sends the client's message to the server and calls the received data in the form of an event.

  • The data sent by the server is reprocessed by the SDK and an event is raised.
  • To allow for messages to always be transmitted, the Poll method should be called periodically.
  • When the poll method is not called for more than 1 minute and 30 seconds, the connection between the chat server and client may be destroyed.

Call Poll from the Update method of the Unity object Create a coroutine and call Poll periodically from within that coroutine Create a separate thread and call Poll periodically within that thread

Example

Backend.Chat.Poll();

Return Value

  • Number of processed events