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Version: 5.9.6

Poll

public int Poll();

Description

Sends the client's message to the server and calls the received data in the form of an event.

  • The data sent by the server is reprocessed by the SDK and an event is raised.
  • To allow for messages to always be transmitted, the Poll method should be called periodically.

Call Poll from the Update method of the Unity object Create a coroutine and call Poll periodically from within that coroutine Create a separate thread and call Poll periodically within that thread

Example

Backend.Match.Poll();

Return Value

  • Number of processed events

OnException

public ExceptionEventHandler OnException;

Argument

ValueTypeDescription
eExceptionThrown exception

Description

This event handler is called when an exception is thrown while an event is received or processed, or an exception is thrown in the event handler created by the developer.

Example

Backend.Match.OnException(e) += {
// TODO
};