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Version: SDK-5.11.4

Packet Design

Binary data

BACKND Match provides transmission of binary format data in a real-time game environment.
BACKND does not provide a way to transform data to be transmitted by the developer into binary data.

There are many ways to serialize & deserialize data.

Using JSON

With JSON, data can be conveniently serialized/deserialized.

  • The advantage is that it is easy to use.
  • The disadvantage is that serialized data is larger than the original data.
  • How you can transmit data using JSON is explained in BACKND's tutorial.

Using Google FlatBuffers

FlatBuffers is a serialization/deserialization library developed by Google to transmit data fast without parsing/unpacking.

  • The advantage is that the user only needs to attach FlatBuffers to data without parsing/unpacking, so it is easy to use and the code will be simplified.
  • The disadvantage is that it is a little harder to use compared to JSON.
  • For more information on its usage guide, see the Google FlatBuffers page.

In addition to the above two methods, the developer may select another way to serialize/deserialize.