Skip to main content
Version: SDK-5.11.2

OnMatchInGameStart

public MatchInGameStartEventHandler OnMatchInGameStart;

Description

Even if all users connect to the game room, the game cannot start immediately.
Once all users have connected to the game room, the game start event will be called to all users after the match start waiting time set in console has passed.
The game can be started after the game start event is called.

In order for an event to be called, the message sending/receiving method must be called.

Start game

The game start event generated by BACKND Match indicates that the system is ready to broadcast all users' data.
After the game start event is called, various data settings, including synchronization of data required by the game and sharing of loading status between users, can be performed.
We advise you to create the actual game start message on the client level when the tasks above are completed.

Example

Backend.Match.OnMatchInGameStart = () => {
// TODO
};